![]() I'm aware of the 'Chroma Smoothing For 24-Bit Display' setting, however that doesn't seem to do much. I tried it with this new Vulkan renderer, and - apart from one graphical glitch, a lack of FXAA, and performance tanking HARD at random camera angles, it runs perfectly and DuckStation is an simulator/emulator of the Sony PlayStation (TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. It’s also worth noting that the app is free to download and use, so don’t be duped by anyone saying you need to MGS 1 FPS issue in Duckstation. Duckstation initial PGXP support has been added! PGXP is a feature in PS1 emulation that fixes jumping 3D geometry and affine texture warping inherent to PS1's 3D rendering. The 2D Pixel Perfect package contains the Pixel Perfect Camera component, which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion. It was developed by a guy called Stenzek and it is a free game under the Creative Commons license. This is possible thanks to the PGXP feature that improves geometry and texture accuracy. The goal is to be as accurate as possible while maintaining performance suitable for … Long Press on a game. If you have the chance, please test and report your … The following article provides an outline for OpenGL vs Vulkan. ![]() You can read about the crap Retroarch is bringing to the emulation scene on NonMAME, section "Special notes about retroarch". Thanks to the great efforts of flyinghead, mask bit emulation has now been sort-ish implemented for the OpenGL renderer, so we finally see proper fogging in So in PPSSPP, I realized that it was possible to set the internal rendering resolution to some ridiculous heights - so I tried it. duckstation and its retroarch core can load. ![]() And is also helping with the PCSX2 Vulkan renderer. Vulkan is "lower level", meaning that programs that use it have more precise control over the graphics hardware. 1 Mask Size Param - Triad Width Mask Triad Width - 3. ![]()
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